Gordon Ryan — Foundation of Offense: Turtle and Front Headlock — Volume 01
Conceptual foundations + hand-position taxonomy + defensive-hand framework + early-stage submission escapes. Transcribed verbatim from the video by Gordon Ryan (Danaher / B-Team lineage).
Source metadata (from the original transcript):
- title: "Gordon Ryan — The Foundation of Offense: Turtle and Front Headlock — Volume 01"
- source: Video instructional transcript
- system: Danaher / B-Team lineage
- instructor: Gordon Ryan
- runtime: ~49 min
- format: Conceptual foundations + hand-position taxonomy + defensive-hand framework + early-stage submission escapes
- prerequisites: None (this is the foundational volume of the series)
Gordon Ryan — The Foundation of Offense: Turtle and Front Headlock
Volume 01 — Conceptual Foundations & Submission Defense
Scope of this document. This is a faithful, cleaned, and restructured transcript of Volume 01 of Gordon Ryan's instructional. All teaching content is preserved — no paraphrasing or compression. Speech-to-text artifacts have been corrected (e.g., "Kaya Gatame / katakame / sidikagatame / Sidi Kagatame / Sidha Kagatame" → kata-gatame [片羽絞]; "darse / dars / darts / darsus" → D'Arce; "ashigurami" → ashi garami; "geshi" → gaeshi; "Kimora" → Kimura; the chin-strap "clip on tricep" → bicep tie). Mid-sentence timestamp breaks (this transcript was very heavily fragmented — many lines were 2–3 words long) have been reassembled into flowing prose. Section-start timestamps are retained as anchors to the original video.
Where this volume sits. This is a foundations volume. The bulk of it lays out the mental framework — how front headlock works, what the top player wants, what the bottom player wants, what hand positions to be aware of, and the standard defensive hand framework. The position escapes (sit-to-half-guard, on-knees, standing, four-point) are previewed in §3 but not technically broken down here — they come in later volumes. The technical content in this volume is the defensive hand position (§7) and three early-stage submission escapes (§§8–10): the guillotine/seated kata-gatame rolling escape, the anaconda thumb-post & kip, and the D'Arce forward roll.
Table of Contents
- Introduction
- Wrestling vs. Jiu-Jitsu — Why the Same Position Plays Differently
- Course Roadmap
- Front Headlock Hand-Position Taxonomy
- The Top Player's Goals
- The Bottom Player's Goals
- The Standard Defensive Hand Position — The Foundation
- Conservative Submission Escape #1 — Guillotines & Seated Kata-Gatame
- Conservative Submission Escape #2 — Anaconda
- Conservative Submission Escape #3 — D'Arce
- Appendix — Quick References
1. Introduction
[00:00:00] Watch at 00:00:00
What's up guys? We are here again for another DVD, another instructional. It's going to be Front Headlocks and Turtle Escapes this time. Before we start, Sunny has a few things she wants to go over with you guys.
Sunny: Hello guys. This is my DVD number 16, and I just realized that in the beginning it was really fun and now I just don't like to be here anymore. So maybe this is going to be the last one. I'm just kidding. Anyways, outfit of the day. This is brand new — there's some rubber here, so you can go crazy on leg locks. And I had some cold-brew pumpkin coffee from Starbucks and I'm ready to go.
Gordon: And for some reason you just unpacked your clothes and they smell like food, right?
Sunny: They do. And I never wore this before. It smells like food.
Gordon: She hates smelling like food, and whenever she does, she has to take a shower — which usually results in her showering 10 to 15 times a day. So we're going to see how this is going to go. This is like a four- or five-day operation here, and she'll be smelling like food the entire time. So it should be great.
All right. Now that's out of the way. That's more or less the most important part of the instructional, by the way.
Now we're going to be looking at turtle and front headlock escapes. These are two areas that are very under-taught in our sport. You don't really see them too often in our sport and competition — besides when people are wrestling, and when people are competing under ADCC rules because of the turtle rule (when you get taken down at ADCC and you turn to the turtle position, you don't give up any points). So you see a lot of it in MMA as guys go to try to stand up — they get taken down, they turn to turtle, try to stand up; or guys shoot a lot, they end up in front headlock.
But normally what you see when people teach these escapes is one of two things:
- A jiu-jitsu guy teaching turtle escapes that roll into some kind of guard position.
- Or a wrestler teaching turtle and front headlock escapes — just wrestling moves to either stand up and get away, or shoot the legs.
These are very different. We're going to talk about the differences between wrestling and jiu-jitsu shortly.
But we're going to really dive into:
- Escaping front headlock when you're dealing with submissions.
- Escaping turtle position by both rolling to guard and standing up and getting away.
Two positions that are very under-taught by jiu-jitsu guys, and are mostly taught by jiu-jitsu guys preparing for competition who bring in pure wrestlers to teach them. I don't think that's the best approach, but nonetheless that's what you see most of the time.
Front headlock first, then turtle second.
2. Wrestling vs. Jiu-Jitsu — Why the Same Position Plays Differently
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Let's talk about the differences between front headlock and turtle when you're talking about wrestling vs. jiu-jitsu.
2.1 Different scoring criteria
The scoring criteria is completely different. Something that scores in wrestling may not score in jiu-jitsu, and vice versa.
- In wrestling, you're trying to expose your partner's back to the floor.
- In jiu-jitsu, you're trying to expose your partner's back to yourself.
For example, if someone goes behind me and gets to a turtle position, belling out and going down to my stomach would not be a good thing for me to do — my partner could just take my back and strangle me. Whereas in wrestling, that's not what the goal is.
2.2 The threat of submission changes everything
The main difference between jiu-jitsu and wrestling, when you're talking about front headlock and turtle attacks, is the threat of submissions.
If I have someone in front headlock, for example, and at no point she has hands on my hands, I can always come through and start feeding guillotines into place. I can start feeding strangles into place, kata-gatames into place, various kinds of strangles from here.
So my partner's first thing from a front-headlock position is always to address my hand position. And if she doesn't, she's going to get strangled most of the time.
Whereas in wrestling, your partner doesn't have to have a primary defensive hand — because there's no threat of actually getting strangled and the match being ended from here.
2.3 Baiting the leg — a jiu-jitsu-only option
You'll see things in jiu-jitsu that you don't normally see in wrestling. Where, instead of sprawling — being in a situation where my partner can't access my legs — I actually come in, in some cases, and bait my leg. I give my partner my leg. So now from here:
- We can bait the leg so that her defensive hands come off of my hand.
- As she goes to grab my leg, she exposes the neck.
- Now I can go in and sit on guillotines.
In wrestling, you almost never see a situation where your partner baits the leg, where now she can start going into her attacks. But in jiu-jitsu, I don't always have to keep my legs back and away from my partner — because if I do, she still has defensive hands in place. If I bring my leg toward my partner and she goes to lock on, now from here we can start passing and feeding hands into place and going for strangles. There are dangers of submissions when you're working in jiu-jitsu.
2.4 Rolling to guard — another jiu-jitsu-only option
One of the main differences from turtle position: my partner, in a jiu-jitsu context, is mostly looking to roll into a bottom guard position. She'll roll over the near shoulder, for example, and put me back into a guard.
In wrestling, you obviously can't do this — you can't expose your partner's back to the floor, or you can't expose your back to the floor in wrestling because you get pinned. You give up points.
So in jiu-jitsu, she's looking first to defend the submission. If I can just bring my hands across and lock the submission, I'm going to submit my partner. So again, she has to have defensive hands in place. And she has the ability to start shoulder-rolling either over the near shoulder or the far shoulder, putting me back into some kind of guard position — which doesn't exist in wrestling.
In a wrestling-type scenario, my partner is looking to either:
- Belly out — which doesn't make any sense for us, because I'd just step over and start strangling.
- Or, more applicably, separate hands, stand up, and get away from me — which makes sense.
The issue: some things that are applicable in wrestling defensively don't work for jiu-jitsu. And some things that work in jiu-jitsu aren't applicable for wrestling.
2.5 Summary of the differences
So our job is to figure out:
- What things we can use effectively from classical jiu-jitsu.
- What things we can take from wrestling and use, modifying them if we have to, in jiu-jitsu — to get up and get away or to reverse our partner.
[!PRINCIPLE] Two different sports — combine them You always hear old-school jiu-jitsu guys preaching "just jiu-jitsu." Just jiu-jitsu isn't all there is. And you hear wrestlers saying jiu-jitsu guys are pussies, "that would never work."
You have to understand they're two different sports, and you can take elements from each sport and be very effective. You can be very effective combining the two together. That's what we're looking to do. Classical jiu-jitsu combined with a typical wrestling approach. Both standing and rolling escapes to put our partner back in guard, or to get up and re-shoot on our partner.
Major differences recap:
- Threat of submission. You can't just have your hands out on the floor or be reaching for your partner's legs if your neck's getting attacked. You can't leave your arms out if your arms get attacked. You can't let your partner lock Kimuras or anything like that.
- Drastic difference in how points are scored and matches are finished. Some things that work in wrestling won't work in jiu-jitsu, and vice versa.
Our job is to take a classical jiu-jitsu approach combined with a classical wrestling approach, modify moves that can work from wrestling, and integrate them into our jiu-jitsu to become an effective submission grappler.
3. Course Roadmap
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A quick overview of what we're going to look at in this instructional. Front headlock first, turtle second.
Front headlock — the order
- Defending submissions — how to place our hands so our partner doesn't immediately strangle us the second we get into a front headlock.
- Early defensive strangle escapes. I'm not going to go too far in depth, because I'm doing a full strangle-escaping instructional coming up. I can spend hours on just escaping strangles — just guillotines themselves. So we're going to do very early, very conservative escapes for front-headlock strangles.
- Defending the go-behind. Once we don't get strangled first, our partner uses the threat of the strangle to threaten to go behind. I want my partner to not go behind and take my back right away.
- Actual escapes. Once we're not getting submitted and not having our partner go behind us, we go into the escapes themselves:
- On the knees → sitting into half guard. Something you don't see in wrestling because you can't play guard. Sitting into half guard, pulling ashi garami, and using a classical jiu-jitsu approach against a very good wrestler — where it'd be hard to use traditional wrestling escapes.
- Kneeling escapes — depending on your partner's hand position.
- Building to your feet — four-point and standing escapes.
Turtle — to be broken down later
When we get into turtle, we'll break that into sections later. There are so many different upper-body and lower-body combinations your partner can use that we'll split it into:
- Near-side shoulder roll
- Far-side shoulder roll
- Four-point get-ups
- Standing escapes
- Inside-leg stand-ups
- Outside-leg stand-ups
We'll talk about that later.
[!NOTE] What's in this volume vs. later volumes This volume covers steps 1–3 above (defending submissions, early-stage escapes from three specific submissions, and the conceptual framework for go-behind defense). The actual position escapes — sit to half guard, on-knees, four-point, standing — are introduced as a roadmap here but technically broken down in later volumes.
4. Front Headlock Hand-Position Taxonomy
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Before we start, let's look at what hand positions my partner can have when they're operating from a front headlock — there are many different combinations.
4.1 Locked hands — head and arm
A standard front headlock with a front head-and-arm control plus locked hands. There are several configurations from here:
- Hands relatively centered along my partner's centerline.
- Deep arm: shoot a hand across, controlling deep — now we can lock kata-gatames.
- Hands shot the opposite direction — switch sides; now we can start locking kata-gatames and breaking partner down to a hip.
In all these, my partner has control of head and arm the whole time — the hand position just shifts. Hands can be:
- Centered.
- Shot through toward the partner's armpit.
- Shot through toward the partner's head.
From here we can change angles, break partner down to a hip, lock D'Arces, etc.
4.2 Unlocked hands — chin strap and bicep tie
Front headlock with unlocked hands: partner has control over my chin with a chin strap, and a clip on my tricep / bicep tie.
This gives readily available guillotines. We can move the partner around. We can switch into arm drags. All kinds of things.
4.3 Chin strap with underhook
A front headlock with chin strap + underhook on the partner.
If she tries to use this arm to reach for my leg, she runs into the underhook. When she tries to put her primary defensive hand in, it's difficult because of the underhook.
[!CAUTION] Underhook makes the strangle easier When she has to put her primary hand in without the underhook — easy. When I have an underhook — much more difficult, and strangles become easier. So this is a problem we have to deal with as the bottom player.
4.4 Chest lock (locked hands)
Where we go over our partner's arms and lock our hands — instead of head + one arm, we control both arms.
If my partner goes to move around and grab legs, it's a pretty easy thing to lock the chest lock. If my partner shoots a double leg and falls, from here we can use this to gain positional advantage — take the partner over with a Sumi Gaeshi, come back from on top.
4.5 Double triceps (chest lock unlocked)
We can go over both partner's arms — same as chest lock — but with unlocked hands, going double triceps.
So now my partner goes to move around: I can control her. When she goes to peek out in either direction, or to sit through, it's difficult because I have short elbows.
[!PRINCIPLE] Chest lock vs. double triceps — trade-off
- Chest lock (locked hands): more control with locked hands, so when partner is greasy, harder to escape. But peek-outs become easier because I'm more invested and arms more extended.
- Double triceps (unlocked): short, pinched elbows. Harder to actually control because hands aren't locked — but once she gets to peek out from here, it's a very difficult thing to do.
4.6 Double underhooks (rare; ADCC-illegal)
Pretty uncommon — going two hands under partner's arms for double underhooks. Now she has to access either of my legs, which is very difficult, and we can control her from here.
[!NOTE] ADCC ruling I believe in ADCC, it's actually illegal to lock our hands like this — because you have control of both partner's shoulders and the head's controlled. They count this as a kind of spine-lock position. So I'm pretty sure you cannot lock — or if you can lock, you definitely can't sit to this position under ADCC rules. Just keep that in mind.
Why the taxonomy matters
Those are the main hand positions we're dealing with. Defensively, we have someone in front of us with one of these grips, looking to either control us, submit us, or go behind us. We have to:
- Address all those hand positions accordingly.
- Recognize which one we're dealing with.
- Recognize whether there's a strangle danger.
- Recognize whether there's a submission danger.
- Act accordingly.
5. The Top Player's Goals
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Now let's look at what our opponent's goals are — by "opponent" I mean the top player. (For demonstration here, I'm going to be the top player so we can run through this.)
These are general goals — they change and get more specific as you go deeper into the position.
5.1 Keep legs away from the bottom player (with a bait exception)
In general, the top player is looking to keep their legs away from the bottom player.
In a wrestling-type situation, this is pretty much always true. If she gets to my legs, she can start going into some kind of offense. So in general, I want to play a game where my legs are out and away from my partner's — I have weight on my partner, looking to keep chest-to-back contact, keeping my partner controlled with my legs away.
[!PRINCIPLE] The exception: when submissions enter the picture, you can bait the leg. If my partner has defensive hands in place and we're playing — and I want her to start coming in and shooting for my legs — I can put my legs in various positions that allow her to access them.
Examples of baiting:
- Bring my legs in, start playing on my knees. Now she feels confident enough to take her two hands off and switch to a double — but as she goes in, her defensive hands come off, and we can fall into guillotines or other submissions.
- She locks into my leg for a single leg. Maybe I bring one leg close. Now from here, this gives me the opportunity to go through, lock a Kimura, and start going into submissions.
So in general the top player keeps legs away — but not always. I can bait my legs toward my partner and create threats of submissions.
5.2 Maintain chest-to-back contact, keep partner's head down
Number two: I'm looking to keep a chest-to-back connection and keep my partner's head down.
[!CAUTION] Anytime my partner's head can rise, I start running into problems.
- If my partner peeks out either side and the head starts to rise — I run into major problems.
- If my partner locks a double leg and the head rises — major problems.
I'm looking to keep chest-to-back contact, put weight on my partner, and keep my partner's head down. Anytime she goes to raise the head, I'm always looking to go in and keep the head down — put it back between my two elbows.
5.3 Hit submissions
Obviously, because we're doing jiu-jitsu, we're looking for submissions. If we're on offense:
- We can feed through, switch hands, feed through again.
- We can break our partner down.
- We can go into D'Arces.
- We can hit various submissions from this position.
If my partner goes in and locks onto my legs, there are various submissions we can do from this front-headlock position that you don't have access to in wrestling.
5.4 Use the threat of submission to go behind
Finally: looking to use the threat of submissions, or just positional advances toward the back, to go behind your partner. Whether it be:
- I go in, switch to a drag, and go behind my partner.
- Or I use the threat of submission — she's fighting the hands — and we go behind.
[!PRINCIPLE] The submission/go-behind dilemma is the engine of front headlock. Anytime we can get from a situation where we're in front of our partner to behind our partner, that will be great for us.
In wrestling, it's the same idea — anytime we get behind, we score and look to pin. In our sport, we can go and look to submit.
Top player's goals — recap
The offensive player (top man / your opponent in this situation) is looking to:
- Keep the legs away from the bottom player (in general).
- Stay chest-to-back and keep your head down.
- Hit submissions.
- Use the threat of submission to go behind, attack the back, put hooks in from turtle, or score any other advances.
6. The Bottom Player's Goals
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Now let's look at our goals as the bottom defensive player.
6.1 Defend submissions first
First and foremost: defend submissions. We can't end up in a situation where, from a front headlock, my partner shoots in a guillotine, locks it up, sits down — and I tap, match over.
So the first thing: figure out where are my partner's hands placed, and how do I defend submissions from here?
6.2 Defend the go-behind second
Once we can accomplish that, we have to stop our partner from going behind us. Because ultimately, she's using the front headlock to either submit us, or — if she can't submit us — go behind. So:
[!PRINCIPLE] Order of defensive operations
- Stop submissions first.
- Stop the go-behind second.
Those are our initial two goals.
We don't want someone to snap us to a front head — or end up at a front head — and either immediately submit us (match over) or use the threat of submission to immediately go behind us.
6.3 Access the legs (when no submission threat exists)
If, at any point, we can access our partner's legs without the threat of a submission being there — that's good for us.
I can't just go toward my partner's legs and have a guillotine come in and submit me — that's no good. But if at any point I can access my partner's legs where, when she goes to guillotine me, there's no guillotine available — we can come in, access the legs, and either:
- Use it as counter-offense in a jiu-jitsu fashion.
- Use it as a positional advance — switch positions and go into attacks on our partner.
Anytime we can access our partner's legs — assuming there's no threat of a submission — this is good for us. Accessing legs, getting to the waist, getting to the head — this can be good for us.
6.4 Expose the back to the floor
If we can expose our back to the floor, we're safe from the front headlock.
[!NOTE] Ruleset caveat Now, this may — depending on what ruleset you're competing in — get you scored on. We'll talk about that later. But in terms of good jiu-jitsu, there's nothing good that comes from front headlock if we can't take our partner down, can't access the legs, and we're pending them going behind us.
So anytime we can expose our back to the floor — for example, if I can expose my back and sit to a half guard — now I'm in much better shape than I just was, being purely defensive from my partner's body weight on me in bottom front headlock.
This is something you can't do in wrestling that you can do in jiu-jitsu. We can go into escapes — sitting to guard, falling to our back, ending up in an ashi garami, whatever — exposing our back to the floor and escaping the front headlock. A great option, and we don't have it in wrestling.
6.5 Face the partner
Finally, we have a goal of facing our partner. This can mean a few things:
- Face partner seated — simply come through and sit to half guard. Now there's no chest-to-back contact anymore. I'm physically looking at my partner and facing them. We can come in, strip grips. I can sit to guard and face my partner.
- Face partner standing — if we start building and she comes up with me, we use standing four-point escapes. Come through, clear elbows. Now we're both standing. She squares. Now I'm facing my partner, I'm out of the front headlock, back to neutral.
Bottom player's goals — recap
[!PRINCIPLE] The full defensive priority list
- Defend submissions first and foremost.
- Defend the go-behind — because your partner is playing a dilemma game (threaten a submission → either get a submission, or use the threat to hit a go-behind).
- Access the legs without there being a threat of submission → go back into offense.
- Expose the back to the floor → counter-offense, or at least escape the front head.
- Face the partner — grounded or standing → escape, back to neutral, hopefully counter-offense.
These are very general goals to work with when you're working defensively from a front headlock.
7. The Standard Defensive Hand Position — The Foundation
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Let's look at the standard front headlock: control of the head, control of the arm, partner's hands locked on the centerline. Let's look at our right-of-way, go-to defensive hand position.
7.1 Same as defending the rear strangle
It's going to be very similar to your hand position when your partner attacks your back.
If my partner is behind me on two knees, and she has one over / one under — she has control of my head and my arm. Same as the front headlock. So the gripping framework transfers.
7.2 Primary defensive hand
I'm going to have a primary defensive hand — with a thumb inside my partner's wrist.
The primary hand will stop your partner's hand from coming across completely.
7.3 Secondary defensive hand
A secondary defensive hand — over my partner's forearm.
The secondary hand will do some of the work, but your partner can eventually walk the hand through. It's a pretty easy thing for her to bat the hand off (especially from front headlock) with the second hand. So:
[!PRINCIPLE] Division of labor
- Primary hand = thumb inside, does most of the work.
- Secondary hand = catches over your partner's fingers if the primary gets stripped. As she goes to strangle me, I pull the secondary down, replace the primary hand, and go back to defensive work.
7.4 Look toward the strangle arm — chin to shoulder
From this position, I'm going to look toward my partner's elbow — toward the strangle.
[!CAUTION] Don't look away from the strangle. What I don't want is to look away from the strangle. If the primary hand gets stripped, she can expose the space underneath my chin. If I look toward my partner's elbow (the strangle arm), I connect my chin and my own shoulder — so even if she strips the primary hand, when she goes to strangle me, she can't expose the space between my jaw and my collarbone.
Whereas if I look the wrong way, she can expose that space and give me problems.
How everything fits together
So I always have:
- Primary hand in — thumb inside on the centerline.
- Look toward partner's strangle arm.
- Secondary hand in.
If at any point my partner goes to strangle from any direction — anaconda, D'Arce, guillotine — I can keep her hand centered on my centerline, and the threat of strangle is taken away:
- Goes to guillotine from here? No guillotine.
- Goes to lock anaconda? Can't shoot her hands through because of the defensive hand.
- Goes to switch hands to a D'Arce? Can't, because I can pull the grip back to center.
This primary hand does a great job of keeping my partner's hands centered on my centerline (the line that draws my body in half), so she can't drift too far toward one side to create the threat of strangles.
7.5 Replacing the primary hand if it gets stripped
If at any point she strips my primary hand — my secondary hand comes up, catches over my partner's thumb line. Now when she goes to strangle me:
- Pull her hand down.
- Replace the primary hand.
- Now we're back in business and ready to go.
When you need it most
If you're being very conservative, primary and secondary hand both in place, dealing with a guillotine specialist or kata-gatame specialist — we have to be careful. She has her legs either out and away (out of submission danger), or toward me — baiting me to go in, where as I go in, I get strangled. So we're being very conservative, watching what our partner's going to do.
[!PRINCIPLE] The defensive frame in one sentence The second your partner traps the head and the arm — whether with a chin strap or with locked hands — primary defensive hand in place (thumb inside, on the centerline), secondary hand supporting, jaw connected to your own shoulder by looking toward the strangle. Keep her hands centered, don't let her drift to either side.
8. Conservative Submission Escape #1 — Guillotines & Seated Kata-Gatame
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Now we're going to look at the earliest and most conservative way to escape these submissions. Again — I'm doing a full strangle-escaping instructional later, going through every strangle imaginable. This is just the very early, most conservative escape.
8.1 Why "seated kata-gatame," not "arm-in guillotine"
You may be asking: what is a seated kata-gatame?
Most people call it an "arm-in guillotine," but it's not an arm-in guillotine — it's a kata-gatame.
A seated kata-gatame is when my partner's arm drifts across the body and I lock my hands with a palm-to-palm grip, then we sit into what looks like a guillotine — but it's actually a kata-gatame.
[!PRINCIPLE] Why is it kata-gatame and not a guillotine? Any kata-gatame uses the shoulder as part of the strangle.
- With any guillotine — arm in, low elbow, high elbow, power guillotine, figure-four guillotine — none of the guillotines use your partner's shoulder as part of the actual strangle.
- Every kata-gatame — D'Arce, anaconda, mounted kata-gatame, seated kata-gatame — involves the shoulder in the strangle.
That's why this isn't a "seedy guillotine" or "arm-in guillotine" — it's a seated kata-gatame, because the shoulder is involved in the strangle.
It looks like a guillotine, but it isn't.
8.2 The rolling escape — disconnect hips, re-center head
Nonetheless, the defense remains pretty much the same whether we have guillotines or seated kata-gatame. The second I feel my partner lock any kind of guillotine or any kind of seated kata-gatame, I just roll through.
[!NOTE] Real-world example The best example you can see of this is my recent match with Philip Rowe at Who's Number One. He actually locked a seated kata-gatame, and I just pushed the knee by, rolled through, put my hands on his hips, and ended up — I think I actually passed him off of it, but I'm not sure. At least you can escape from here, and you can actually create a lot of offense off of this.
Guillotine example. My partner locks an arm-in guillotine, sits.
The second I see this, my partner is looking to:
- Throw her bottom leg across my body.
- Throw her top leg over my body.
- Create connection at the hips.
Now she can crunch my chin to my chest and start strangling.
[!PRINCIPLE] The principle: create disconnect at the hips, then re-center the head.
Mechanics:
- The second I see this, immediately take a post to my partner's knee.
- Fall over to my hip, my right hand posts to my partner's hip.
- As she goes to follow me, shoot this leg through.
- As she follows through — roll to bottom position.
- Now from here, no more guillotine threat. We can fight our partner's hands. Usually she'll roll through on the other side; as she does, we reset our hands and we're back to defensive play, no submission danger.
If you lose the beat on the hip:
- If she pulls the arm by, go to the knee first.
- As I lean, right now I can't expose my partner's hip — but as I lean, I can always expose it.
- When she goes to strangle me now, roll through — and then there are various escapes from there.
High-elbow guillotine works the same way. High elbow, low elbow — doesn't make a difference. The second she goes — roll to your side, look to move your head back to the centerline.
[!PRINCIPLE] What we're trying to accomplish Get our head from the hip to the centerline. If I can do that, I'm out.
Watch the head: the second I go to roll, she goes to follow — my head comes to center. Now the head's free.
8.3 Kata-gatame variant — when you can't reach the hip
The seated kata-gatame works the same way — but with a wrinkle.
She goes to sit. This time I can't access my partner's hip (this is why this is so tight). From here I have to focus on the legs.
Mechanics:
- Going to post my partner's hip is impossible.
- Post on the knee. She throws the leg over.
- Walk away from my partner's hips to create space.
- As she has to follow me — first hand, throw your leg over.
- As she has to follow me — put two hands on my partner's hips.
- Take our partner up and over and away.
I'm looking to place two hands on my partner's hips to create a disconnect between our two hips and center my head back to my partner's centerline.
Universal principle for these rolling escapes
This remains the same with every seated kata-gatame and every guillotine — high elbow, low elbow, arm-in, any guillotine you can think of.
[!PRINCIPLE] The framework
- Post a hand on the hip, if we can.
- Post a hand on the knee.
- Fall down to a hip, looking to disconnect our hips from our partner's.
- Re-center the head somewhere in the roll-through.
- If we can't re-center the head completely, at least get the primary hand back in place to control my partner's wrist, and then eventually wiggle the head out.
This is for rolling escapes — there are plenty of other options. (If a partner locks a closed guard, it's a completely different thing.) But if your partner initially locks a strangle: roll through, fall to a hip, escape the initial lock, work defensively from there.
[!NOTE] What's coming later The strangle-escape instructional, for those wondering, will entail every strangle I can think of — escaping triangles, kata-gatames, guillotines, any strangle. We'll touch on it. But this short section is just to give you the segue into strangle escapes.
9. Conservative Submission Escape #2 — Anaconda
[00:41:08] Watch at 00:41:08
We looked at guillotines and seated kata-gatame. Now let's look at a situation where a partner feeds an arm through and actually locks an anaconda. (We'll look at drags and stuff off of that later when our partner does feed into it — but let's say right away, we end up at her front head, she shoots the hand through. What can we do to defend?)
We're in front headlock, hands locked, and from here she shoots her hand all the way through and goes to lock the kata-gatame.
9.1 Thumb post in the bicep + jaw tucked inside the thumb
Once she gets the kata-gatame locked, what I'm looking to do from this position is take a thumb post inside my partner's bicep.
[!PRINCIPLE] What the thumb post does It alleviates the pressure and disrupts the connection between my partner's bicep and the left side of my neck. So when she goes to strangle from here, it's a difficult thing — and it's harder for her to close her elbow and push my elbow across in this direction.
So we put a thumb post in like so, and tuck our jaw inside our own thumb. Now when she goes to strangle from here, it's a difficult, difficult thing. Not impossible, but difficult.
9.2 Kip and pump — track the elbow
What we're going to look to do is kip — pump, pump, pump our right elbow — to separate our partner's fingertips and the bicep.
(This is very conservative; we're not diving deep here. This is the initial conservative approach.)
As she goes to lock up:
- Take our right elbow.
- Retract it in small kipping motions.
- Separate our partner's elbow.
[!PRINCIPLE] Track the elbow — don't pull randomly I can't just pull my elbow randomly back. I have to connect my elbow to my partner's elbow.
If my elbow is in this position and I just pull straight back, I'm pulling into the short end of the lever. Instead — pull my elbow down to my hips to track my partner's elbow. Expose the elbow, separate the hands.
9.3 The high-elbow danger and how to catch it
[!CAUTION] As your elbow comes back, you expose yourself to a high-elbow guillotine. If my elbow is in the original position, my shoulder and my chin are connected on this side — so my partner's high-elbow attempt gets disrupted by that connection. But when my elbow retracts, I open up space for that arm to shoot through.
So we're ready to do a couple of things:
- Put my hand in defensively — when she goes to strangle me, it's difficult.
- Kip — one, two, three. Separate my partner's elbow.
- The second I see my partner's hands become separated, take my secondary hand and track my partner's strangle hand.
- When she goes to pump that hand up and put the high elbow in place — I pull that hand down, replace the primary hand, secondary hand back in place.
- She'll either lock her hands again or change grips, and now we're ready to play back defensively.
Full sequence (recap):
So my partner shoots an anaconda into place. First thing: thumb post in, hide this side of our neck from the strangle. Then I track my partner's elbow, find it, kip — one, two, three, four. I expose myself to the high elbow on the other side; we come in, pull that hand down, replace the primary, replace the secondary, and we're back in business — not getting finished, ready to go in defensively and eventually counter-offense.
10. Conservative Submission Escape #3 — D'Arce
[00:45:52] Watch at 00:45:52
Now let's look at a very conservative, early-stage escape for a D'Arce.
We looked at our partner's hands feeding through for a guillotine, then in one direction for the anaconda. Now let's look at the other direction — for a D'Arce.
10.1 Recognize the lock direction
This time, my partner's going to take her hands in from an initial front head, and instead of shooting her hands through to this armpit, she's going to shoot her hands through to the opposite shoulder. Now she's going to take a forearm on top of my head and lock her hands like so, walk to an angle on this side.
The second I see this — before the strangle's actually locked — we're just immediately going to come up to our two hands.
[!PRINCIPLE] What partner is trying to do My partner's goal from here is to:
- Crunch my chin down to my chest.
- Crunch in toward my right shoulder.
- Force me to a hip.
- Now she can lock her hands in a triangle (figure-four).
10.2 Build to the hands, look opposite, forward roll
The second she locks up:
- Build to my hands.
- Instead of falling over to a hip — look in the opposite direction. She wants to crunch me toward my right shoulder, so I look slightly left.
- As she goes to start crunching me, look directly between my legs.
- Forward roll. Bring my back to the floor.
[!PRINCIPLE] Why this works This will always destruct your partner's ability to lock a full triangle/figure-four with her hands. And even if she follows you through, she'll end up in no position to strangle you.
Step-by-step on the build:
- She locks up, takes her hands through, locks into place.
- Before she actually locks her hands, come up to two hands (referee's position).
- Don't let your elbow get pushed across the centerline — split your elbows by coming up to two hands.
- When she goes to knock me down to my hip, it's now difficult.
- She wants to crunch me right; I look slightly left (opposite direction).
- When ready, roll directly over my head, over two shoulders.
10.3 If she follows you through
If she goes to follow me — go ahead — it puts her in a strange position, where she has no ability to lock her hands. If she stays here, she actually ends up in bottom position.
Whenever I see someone come through and try to follow me — and she goes to roll through — she ends up in a strange position where it's a pretty easy thing for me. Even if I went to go lock up, if she turns up to her knees, of course I can still lock it. But from here, she can shoot her arm across my body. And now from here — turn on top — she's out.
If at any point I try to go re-lock, she just quickly shoots the arm across, and now there's no D'Arce anymore, and we're gone.
So the second I see someone lock up:
- Come up to two hands.
- If she unlocks her hands, great.
- If she doesn't and tries to follow me — the second I get to the rolling moment, I can't stay in this position. I immediately take my arm up and over.
- When she unlocks her hands, I'm in perfect position to start going into Kimuras, back, arms — going into attacks right from there.
Recap: Very conservative, very basic. Before my partner locks her D'Arce — as she gets to shoot her hands through, she gets a wedge over the top of my head — come up to the hands into a referee's position, and forward roll to disrupt our partner's ability to actually lock the figure-four. There are tons of different things we can do from here, but this is the most conservative and earliest escape that we can look at.
11. Appendix — Quick References
A study-aid distillation of the volume's own logic — nothing new added. Use this as a quick map; the body of the document is the source of truth.
Front headlock hand-position taxonomy (§4)
| # | Type | Locked? | Notes |
|---|---|---|---|
| 4.1 | Head-and-arm + locked hands | Locked | Hands centered / shot toward armpit / shot toward head — sets up strangles, breakdowns, D'Arces |
| 4.2 | Chin strap + bicep tie | Unlocked | Readily available guillotines; arm drag possible |
| 4.3 | Chin strap + underhook | Unlocked | Hard for bottom to insert primary hand; strangles easier for top |
| 4.4 | Chest lock (over both arms) | Locked | Most control; peek-out vulnerability |
| 4.5 | Double triceps (over both arms) | Unlocked | Short pinched elbows; less control but harder to peek-out |
| 4.6 | Double underhooks | Locked | Rare; ADCC-illegal to lock and sit to this position |
Top vs. bottom — opposing goals (§§5–6)
| Top wants | Bottom wants |
|---|---|
| Legs away from partner (with bait exception) | Defend submissions first |
| Chest-to-back contact, head down | Defend the go-behind second |
| Hit submissions | Access partner's legs (no submission threat) |
| Use threat of submission to go behind | Expose back to floor |
| Face partner (seated or standing) |
The defensive-hand framework (§7)
Same as defending the rear strangle.
PRIMARY HAND SECONDARY HAND
───────────── ──────────────
Thumb inside Over forearm
partner's wrist (or over thumb line
Does most of if primary is stripped)
the work Pull strangle hand down,
REPLACE primary
LOOK toward the strangle arm.
This connects chin to your own shoulder,
so even if primary gets stripped,
partner can't expose space between jaw and collarbone.Submission-escape decision tree (§§8–10)
What's the submission threat?
│
├─ Guillotine (any kind) OR Seated Kata-gatame
│ └─ ROLLING ESCAPE (§8)
│ 1. Post hand on partner's hip (if reachable)
│ 2. Post hand on partner's knee
│ 3. Fall to a hip
│ 4. Disconnect hips (one or two hands on hips)
│ 5. Re-center head from hip to centerline
│ 6. If can't re-center: at least replace primary hand
│
├─ Anaconda (hand fed through to near armpit)
│ └─ THUMB POST + KIP (§9)
│ 1. Thumb post inside partner's bicep
│ 2. Tuck jaw inside own thumb
│ 3. Pull right elbow DOWN to hips (track partner's elbow)
│ 4. Kip-pump in small motions: 1-2-3
│ 5. Watch for high-elbow guillotine attempt
│ 6. Secondary hand catches strangle hand → pull down → replace primary
│
└─ D'Arce (hand fed through to opposite shoulder)
└─ FORWARD ROLL (§10)
1. Build up to two hands BEFORE strangle locks
2. Split elbows; don't let elbow cross centerline
3. Look opposite direction (left if she's crunching right)
4. Look between own legs
5. Forward roll over the head, over two shoulders
6. If she follows → arm up and over → go to Kimura/back/armsTerminology corrections in this transcript
| Heard as | Correct |
|---|---|
| Sidi Kagatame / Kaya Gatame / sidikagatame / Sidha Kagatame / katakame / katakitame / kakitame | Kata-gatame (片羽絞 — "shoulder lock strangle") |
| darse / dars / darts / darsus | D'Arce |
| ashigurami / ashi gurami | Ashi garami (足絡み — "leg entanglement") |
| geshi / to geshi | Gaeshi (返し — "reversal" / "counter") — e.g., Sumi Gaeshi |
| Kimora | Kimura |
| "Sidi guillotine" / "seedy guillotine" | Seated kata-gatame (looks like a guillotine but uses the shoulder) |
Universal principle for the rolling escapes
Disconnect the hips, re-center the head.
When in doubt with any guillotine or kata-gatame: post on the hip and/or knee, fall to your hip, drive the head from the hip back to the centerline. That single principle covers most of the family.
Cross-references
| This volume's framework | Where it leads |
|---|---|
| Hand-position taxonomy (§4) | Each grip will get its own dedicated escape in later volumes |
| Bottom player's goals (§6) | All future technique selection flows from this priority list |
| Defensive-hand framework (§7) | Foundation for every technique in the series — practiced before any sit-through, build-up, or escape |
| Submission escapes (§§8–10) | Full strangle-escaping instructional is forthcoming separately |
End of Volume 01. Next up: position escapes (sit to half guard / ashi garami, on-knees escapes, four-point escapes, standing escapes), broken down technically, then turtle position.
Linked pages on this site
- Defensive hand position — the foundation skill from §7. Primary thumb-inside, secondary over the forearm, look toward the strangle arm.
- Disconnect hips, re-center head — the universal rolling-escape principle from §8. Post hip + knee, fall to a hip, re-center head from hip to centerline.