---
title: Sit-through to half guard
description: The foundational escape from front headlock. Walk to a leg side, frame, wedge, capture the leg.
section: body
tags: [bjj, move, front-headlock-bottom, half-guard-bottom, sit-through, escape]
genre: reference
stability: developing
lastUpdated: 2026-04-26
url: https://fardiniqbal.com/docs/body/mat/moves/sit-through-to-half-guard
---




**Source:** Volume 02, §2 — <BilibiliTimestamp src="https://www.bilibili.com/video/BV1VJNFeZEcN?spm_id_from=333.788.videopod.episodes&vd_source=c3688b54b385c8dcac9e11af66f34c24&p=2" at="00:03:52" />   ([full transcript](/docs/body/mat/sources/only-way-out/volume-02#2-sit-through-to-half-guard--the-foundational-escape))

***

## Purpose [#purpose]

Get a connection to your partner by capturing their leg and reaching half guard. From half guard, you have offensive opportunities.

## Entry condition [#entry-condition]

Front headlock, partner's hands locked, you can walk toward one of their legs.

## Mechanics [#mechanics]

### Variant A — Walk to the arm side [#variant-a--walk-to-the-arm-side]

Because we're going to need to use our inside arm as a frame, our **secondary defensive hand** will start in place to keep his hand down. &#x2A;*If, at any point in the escape, you feel his strangle arm creeping up — his hand rising in front of your deltoid / over the shoulder line — immediately stop what you're doing.** Put your head on the floor, come back down, and start to defend the grip first. Then resume.

**Setup:** Partner on knees, his hands locked.

1. **Inside-position grip.** Take your **left hand** (your outside hand here) and get a grip on the **inside of your partner's wrist** — inside position.
2. **Walk toward the arm side.** Sometimes we walk toward the head side (Variant B); for this one, we walk toward our partner's arm side. Swisher your feet out that way **with your head on the floor**. Move your knees out in that direction.
3. **Frame across the hips.** Take your inside arm and create a small frame across your partner's hips.
   * Be mindful of extension: don't push everything out and create separation, or it makes it easy for your partner to strangle on one side or the other. **Keep your elbow bent** and frame.
4. **Step the outside leg up.** If you can, step over your partner's foot — but a savvy person often won't be close enough to allow that. That's fine.
5. **Drop the inside knee.** Keep walking out to the side, and drop the inside knee so it touches your partner's knee. Take that **inside knee and swing it in** so it forms a wedge in front of your partner's leg — when he goes to move that knee forward, he's stuck.
6. **Step the foot up over the top and gather the heel.** From here, draw your partner's leg out and pull it through. This puts you in **half guard**.
7. **What you do next** depends on what your partner does with their arms (next chapter).

### Variant B — Walk to the head side [#variant-b--walk-to-the-head-side]

Same situation — caught in front headlock — but moving the other direction:

1. Keep your **left hand** in place (defensive) and **draw your right elbow back** (the elbow cut from Vol. 01).
2. **Move out toward the head side** — circle a bit.
3. **Frame in place** — keeps separation between his hips and your head.
4. **Slide the inside knee forward** — right leg up, left knee in.
5. Now your shin is in front of your partner's knee. &#x2A;*Reach, capture the leg, give a little pull.** That moves you into the same good half-guard position.
6. From here, you can **keep your arm as a frame**, or — as we'll see — take your hand around your partner's leg.

### The mechanical sequence (no partner) [#the-mechanical-sequence-no-partner]

1. **Defend the strangle.**
2. **Create a frame.**
3. **Move toward the leg you want to capture.**
4. **Step up.**
5. **Connect knee to partner's knee** — drops you onto a hip and an elbow.
   * Forearm in place so partner can't continue charging forward.
   * Bottom knee is a wedge in front of partner's leg.
6. **Step over the top** — beginning of your connection.
7. **Pull, connect, bring your partner toward you** — improves the connection.

What you do next is determined by whether your partner keeps their hands locked or unlocks them — that's the branch we look at in the knee lever and trilemma.

## Key details [#key-details]

1. **Defensive responsibility throughout** — if strangle arm creeps up, stop, put head on floor, defend grip first.
2. **Inside-position grip** on partner's wrist with outside hand.
3. **Frame across hips with elbow BENT** — don't extend and create separation, or it makes it easy for your partner to strangle on one side or the other.
4. **Wedge inside knee** in front of partner's leg — when he goes to move that knee forward, he's stuck.
5. **Step foot over top and gather the heel** — this is the beginning of your connection to your partner.

## Common failures [#common-failures]

* **Extending the frame arm.** Pushing everything out creates separation that opens strangles on either side. Keep the elbow bent.
* **Ignoring the strangle arm.** If his hand rises in front of your deltoid or over the shoulder line and you keep going with the escape, you risk the submission. Stop, head on floor, defend first.
* **Not walking far enough to the side.** You need enough angle to get the knee wedge in place. If you stay too square, the wedge doesn't work.
* **Lifting the head off the floor during the walk.** Head stays on the floor as you swisher your feet out.

## Connections [#connections]

* **From:** [Front headlock (bottom)](/docs/body/mat/positions/front-headlock-bottom) → &#x2A;*To:** Half guard (bottom)
* **Principles:** [Back to the floor](/docs/body/mat/principles/back-to-floor), [Inside position](/docs/body/mat/principles/inside-position), [Retract](/docs/body/mat/principles/retract)
* **Skills:** [Grip fighting](/docs/body/mat/skills/grip-fighting), [Elbow cut](/docs/body/mat/skills/elbow-cut)
* **Next:** [Knee lever](/docs/body/mat/moves/knee-lever) (if hands stay locked) or [Trilemma system](/docs/body/mat/sources/only-way-out/volume-02#4-the-trilemma--from-half-guard-three-outcomes) (if hands unlock)
